AI Insights · Timothy · October 2024
Top Slime Games on Android in Africa: Q3 2024
Explore the performance of the top slime games on Android in Africa during Q3 2024, highlighting key trends in downloads, revenue, and active users.
In the third quarter of 2024, the slime game category on Android in Africa showcased interesting trends, with varying performances in downloads, revenue, and active users across the top five applications. This data, sourced from Sensor Tower, provides a snapshot of the market dynamics for these engaging apps.
Bruno - My Super Slime Pet from Dramaton saw a notable fluctuation in weekly downloads, which ranged from 5.7K to 22K. Revenue peaked at $35 in early September, while active users consistently surpassed 70K, reaching a high of 113K by late August.
Super Slime - Black Hole Game by Supercent, Inc. experienced a decline in downloads towards the end of the quarter, starting from a high of 13K in late July down to about 2.9K in late September. Weekly revenue was modest, with a peak of $24 in early August, while active users decreased from 46K to 32K over the quarter.
My Talking Slimy: Cat Friends by Pixeland OU maintained a steady increase in revenue, starting at $1K in early July and peaking at $1.6K by late September. The app's downloads showed an upward trend, peaking at 7.8K in early September, while active users climbed steadily, reaching over 15K by the end of the quarter.
Super Slime Simulator: DIY Art also from Dramaton, observed a decline in downloads, starting from 1.5K in early July to just over 1.1K by late September. Active users followed a similar pattern, decreasing from 5.4K at the start of the period to 3.8K by the end.
Lastly, Fluid - Trippy Stress Reliever by DoGreat Technologies showed minimal activity with no significant numbers in downloads, revenue, or active users throughout the quarter.
For more insights into the performance of these apps and other market trends, visit Sensor Tower for comprehensive analytics and data.